C++ Developer Intern
Jan 2025 - Jun 2025
Developed a Fast Fourier Transform convolution based post-processing bloom filter from scratch for a CPU based unidirectional pbr path tracer called Cake.
Implemented a post-process filter framework for the pbr renderer considering different aspect of color theory.
Implemented multithreading using existing parallel executor framework for bloom filter which reduced the execution time ~40% compared to the serial implementation.
Tools Used
C++ 17, Visual Studio 22, Git & Github, Tev, Affinity Photo 2, Natron, GIMP, VerySleepyCS, Blender